Abdö Fji̽ Fret Ner (/ˈabdo˞/ /fji̽ fret/ [civilized] [volcano]) is a temperate Large Town located in the Skruvnōk Moot of the Viceroyalty of Rosid.
The name Abdö Fji̽ Fret Ner is derived from the Wood Elvish language, as Abdö Fji̽ Fret Ner was founded by Fyeg̈g̈ Wudush, who was culturaly Wood Elven.
Climate
Abdö Fji̽ Fret Ner has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a cool 11°C (51°F) and its average temperature during the winter being a cold 3°C (37°F). Abdö Fji̽ Fret Ner receives an average of 252 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Abdö Fji̽ Fret Ner covers an area of nearly 7 km2 (2 mi2), and an average elevation of 2190 m (7185 ft) above sea level.
Overview
Abdö Fji̽ Fret Ner was founded durring the early 15th century in fall of the year 1404, by Fyeg̈g̈ Wudush. The establishment of Abdö Fji̽ Fret Ner suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Abdö Fji̽ Fret Ner was built using the conventions of Wood Elven durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Abdö Fji̽ Fret Ner is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Abdö Fji̽ Fret Ner is buildings are arranged arround a network of crampt flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. The town's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.
Looking around Abdö Fji̽ Fret Ner you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...
Civic Infrastructure
Abdö Fji̽ Fret Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Abdö Fji̽ Fret Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Abdö Fji̽ Fret Ner's parks.
Abdö Fji̽ Fret Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Abdö Fji̽ Fret Ner.
Abdö Fji̽ Fret Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Abdö Fji̽ Fret Ner has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Abdö Fji̽ Fret Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Abdö Fji̽ Fret Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Abdö Fji̽ Fret Ner's public wards, blessings, and other arcane systems.
Abdö Fji̽ Fret Ner possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Abdö Fji̽ Fret Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Abdö Fji̽ Fret Ner's natural decorations nor waterways.
Abdö Fji̽ Fret Ner has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Abdö Fji̽ Fret Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Abdö Fji̽ Fret Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
One or more crime bosses have a powerful influence within Abdö Fji̽ Fret Ner. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Abdö Fji̽ Fret Ner's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
In Abdö Fji̽ Fret Ner rainbows form quite often above the Large Town.
The Rabbit near Abdö Fji̽ Fret Ner are known to be a mutant strain of the creature.
Abdö Fji̽ Fret Ner's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Enchantment energies of tier 3 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 8
Hunters: 5
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 4
Farmland: 6610 m2
Cattle and Similar Creatures: 415
Poultry: 4983
Swine: 332
Sheep: 16
Goats: 3
Horses, Mounts, and Beasts of Burden: 166
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 4
Candlemakers: 5
Carpenters: 5
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 10
Furriers: 1
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 3
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 12
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 5
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Florists: 1
Potion Sellers: 2
Resellers: 7
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 9
Barbers: 7
Coachmen: 2
Cooks: 6
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 6
Healers: 4
Housekeepers: 4
Housemaids: 9
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 6
Nursery Maids: 2
Pastrycooks: 6
Restaurateur: 6
Tavern Keepers: 8
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 2
Skinners: 5
Tosher: 2
Warehousemen: 5
Watercarriers: 4
Watermen, Bargemen, etc.: 5
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 2
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Consultants: 1
Exorcist: 3
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 2
Militia Officers: 16
Monks, Monastic: 5
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Storytellers: 6
Military Officers: 5
Cottage Industries
Brewers: 5
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 4
Potters: 2
Preserve Makers: 5
Quilters: 2
Seamsters: 7
Spinners: 4
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 6
Produce Industries
Butter Churners: 5
Canners: 5
Cheesmakers: 6
Millers: 3
Picklers: 2
Smokers: 2
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
548 of Abdö Fji̽ Fret Ner's population work within a Foundational Occupation.
32 work in Agriculture
124 work as Craftsmen
46 work as Merchants
88 work as Service Workers
54 work as General Laborers
20 work as Skilled Laborers
81 work as Civil Servants
47 work in Cottage Industries
27 work as Artists
29 work in Produce Industries
1014 of Abdö Fji̽ Fret Ner's population do not work in a formal occupation, but do contribute to the local economy. 99 (6%) are noncontributers.
Points of Interest
The center of Abdö Fji̽ Fret Ner's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Abdö Fji̽ Fret Ner's local festivals commemorates this miracle.